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(2003.06.04) (B7) - Furniture modelling CAD system.




Technologies used: C/C++, Win32 API, OpenGL API, XML, EVOM Tools: Microsoft Visual C++ 6.0
Features: - Primitives: Sphere (cutomizable parameters); Cylinder; Box.
- Model and view rotation, transformation, scalling.
- Grouping / Ungrouping.
- Viewable object dimensions.
- Model data export into XML.
- 2D object projection.
- Weakness: Project not complete. Funds needed. ;)
Description: This software was designed as furniture modelling CAD system. Also it could be used as a tool for 3D computer game characters modelling, building architecture modelling, etc. Currently program supports minimal features set, but it's only a question of money and time. System was created using C++ and OpenGL graphics engine. Also there is VWOM - Virtual World generetion Object Model realized in it. This model is used for object communication through events to change it properties and perform some actions. 3D model could be viewed in top, left, bottom and perspective projections. Also user may customize a projection. Program created in OOP manier without MFC. Used wrapper classes for user interface instead.
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(2002.11.02) Picture Clipper V1.0 - Website design processing and cutting software.
Technologies used: Visual Basic Controls Tools: Microsoft Visual Basic 6.0
Features: - Cutted out parts preview in realtime, scalling.
- Precise cut coords modification.
- Any time cutting template modification.
- Automatic file name generation.
Description: Program designed as a website design editor. It could be used to cut website design picture (JPG, BMP, or GIF) into parts using a cutting template you create. User may zoom cutted parts, assign names and so on. Picture parts are exported as BMP files with auto-generated file names.
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(2002.06.10) Muxa V1.0 - Java computer game.
Technologies used: Java AWT, Java Sound, Java Media Tools: Java SDK 1.4.1, POV-Ray, Adobe Photoshop
Features: - Game map editor.
- Weakness: not complete.
Description: It was my first Java software project. The main idea of the game - a small green fly skurrying on the tabe and gnawling everything, and fighting with other flies and spiders for food. The game map may be modified with specially created game map edittor. The one and the main weakness of this idea - it's not completely realized, so if there will be any volounters to finish this game - your'e welcome ! ;)
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(2002.01.16) Triangulation V1.0 - Kirkpatrik's point localization algorithm demo.
Technologies used: C/C++, Win32 API, Win GDI Tools: Microsoft Visual C++ 6.0
Features: - Results are saved into file.
- Non limited vertices number.
- Weakness: sometimes crasshes or shows unpredictable results :).
Description: This program demonstrates Kirkpatrik's point localization algorithm.
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(2002.01.15) Spline V1.0 - Function approximation with cubic B splines demo.
Technologies used: C/C++, Win32 API, Win GDI Tools: Microsoft Visual C++ 6.0
Features: - Results are saved into file.
- Friendly user interface.
- Non limited vertices number.
- Vertice position modification.
- Discretization modification of function approximation degree.
Description: It's a demonstration program on function approximation. User may set some number of vertices, place them into view and approximate. User may see how function is approximated by modifying vertice position with mouse or changing a discretization degree.
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(2002.01.03) Grafas V1.0 - Graph vertices colouring algorithm demo


Technologies used: C/C++, Win32 API, Win GDI Tools: Microsoft Visual C++ 6.0
Features: - Results are saved into file.
- Friendly user interface.
- Non limited vertices number.
Description: It's a graph theory method demonstration program. When user sets count of vertices, places and connects them he can see a coloured graph. Graph is coloured using heuristics: "First vertice, next color".
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(2001.08.12) FasTalk V1.0 - A messanger software.


Technologies used: WinSock, ActiveX Tools: Microsoft Visual Basic 6.0
Features: - A paralell connection and communication with several network users.
- Privacy: authorization may be required on connection.
- Password protection.
- Crypted communication data.
- Friendly user interface.
- No server required.
- Weakness: Not compatible with firewall's and proxy servers.
Description: This messanger is designed mostly for LAN users. Program units connect to each other using peer-to-peer method, so server is not required. Program units cummunicate throught specially designed protocol. Also it use a cryption algorithm for communication data. Program has an original and friendly user interface.
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(2000.11.18) Shoot & Win - Tankerland V1.0b - Computer game.


Technologies used: C/C++, Win32 API, Win GDI Tools: Microsoft Visual C++ 6.0, Microsoft Paint :)
Features: - 8 players may play at one time.
- Customizable game speed.
- Wind feature.
- Easy control.
Description: This, "massive-gameplay" game was very popular on 286 machines. You see all features, so don't wait - just take and test ! :)
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(2000.11.08) Picture To Art V1.0 - A small program to pack BMP files into *.art files.


Technologies used: C/C++, MFC Tools: Microsoft Visual C++ 6.0
Features: - Separate BMP files packing into one *.ART file.
Description: The main goal of this project was to design a program to add separate images into one file. The ART type file was created as a file to hold DirectX game textures.
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(2000.02.15) EBulb V2.2 - A software for programmable light brightness control.


Technologies used: C/C++, Win 32 API Tools: Microsoft Visual C++ 6.0
Features: - Separate lamp brightness control.
- Automatic lamp brightness control over time.
Description: The main purpose of this program - automatically control electric lamp brightness through computer serial COM port. Lamps are controlled from C8051 processor based device. There are 22 separate control outputs in this program version.
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(1996.05.11) Battle Ships V1.0 - MS-DOS Computer game.


Technologies used: BASIC sound and imaging technologies. Tools: QBasic V4.5
Features: - One or two players.
- Game save feature.
- Weakness: MS-DOS. Ohh... these old, old times... :)
Description: I suppose every one remember well known "Battle Ships" game. Most boring lessons were filled-up while playing it. In this program "Battle Ships" game was moved into virtual world. All you need - just swim away to the sea with you fleet, take your positions and fight. Good luck !
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